Media Meetings – April

After the confusion of who was in charge of syncing the audio we met to hand everything over.

We chatted about the filming process and how they thought everything went. They also gave us a scene to start adding foley too that didnt have dialouge yet.

A little while after this we received the full version of the film.

We met after the editing process to go through the film and to highlight any isses and to make changes.

After the first pass there was some confusion with the sound due to speaker issues. This caused a few problems between the group. I have spoken about this in another post.

After these were resolved we sat as a group and went through the film. We made a few dialougue changes but that was all. The media group signed off on the audio.

We met up after this to go through the final render and to export it.

 

Dave Meetings – April

Due to Easter, we did not have that many meetings this month.

We spoke to Dave about a small clip we had been given and about the Foley process.

There was some concern over when we would actually be getting the final version as the dialogue issue had pushed things back.

Dave spoke to us about planning around that and to try and get ahead of everything.

During this month we encountered a variety of problems with the media team which I have explained in other posts.

We met with Dave towards the end of the month to give our side of the story and to talk about how we solved the problem. At this time we also handed over the final version of the film which everyone involved was happy with.

Post Production

As we neared the end of the mixing stage, we wanted to bring everything together in mastering.

I understood about compression regarding music but adding it to film audio was very different.

Our first attempt at compression ended with a lot of the quiet Foley being brought higher into the mix and changing the levels of everything.

Premium Beat had an article that helped me figure out where I was going wrong.

Sound Design 101: Making Your Film Sound Great

They explain how compression isn’t too common a practice and this is something that echoed through other articles and forums as well.

Most post-production seems to consist of setting levels and checking the client is happy.

Creating Space

As the reverb on location was so prominent, we had to reduce it as much as possible during filming. This was so we had clean, and usable takes that we could then add effects too.

When it came to treating foley effects, it was important to help keep a sense of space.

Some techniques spoken about earlier also helped with adding space during the foley recording process.

Adding reverb was an essential part of post production as it helped the scene come alive.

I did some research on reverb and looked into different uses for it.

http://www.soundonsound.com/techniques/use-reverb-pro-1

Sound on Sound has an article which talks a lot about using reverb. The article is tailored towards using reverb in a musical environment, but some of the principles still applied to Foley.

The section talking about presets was exceptionally useful as it helped us narrow in on what we were after a lot faster.

Designing Sound had a piece by Michael Theiler who works for Kpow Audio.

http://designingsound.org/2012/12/creating-the-spaces-of-ambience/

This is incredibly detailed and explains so much about the process of adding reverb and using EQ.

Theiler talks about the use of frequencies and how if your background is too thick the listener will zone out from important aspects.

Both articles were very informative and useful

Speaker Issues

We encountered a few problems as this project was drawing to a close. The media team was not too happy with our audio and had told tutors about their concern.

When Joe and I found out about this issue, we went to chat to their tutor and ours to help resolve the problem as quickly as possible. We spoke with Chris Hainstock about the issue, and he advised we talk with the media team directly.

We found the media team in the editing suites and asked them about the issues with the work. We spoke about the problems and what they would like changed.

We then went to the sound theatre to listen to the work in there. While in here the media team completely changed their minds about the work we had done.

This was due to the speaker difference. They had been listening to our work on poor speakers, making out work look bad.

After this was sorted, we went through the film, and we all agreed on one change.

We then bounced the project and gave it to the media team to add to the movie.

This was a frustrating problem to solve as it had been caused due to inadequate monitoring in the media department.